Wednesday, August 13, 2014

REVIEW: Warhammer Quest for iOS

I know this game has been out for awhile, but it really is the best thing I have played on my phone, and for Warhammer fans it's practically a must. So, here is my somewhat late review of Rodeo's Warhammer Quest for iOS.

I usually get bored of iPhone games within a week or two of downloading it, and I am not big on them to start with. However, I have been playing this one for close to a year now and I don't see myself stopping anytime soon. Granted I will go for a month or two of not playing it, but that will be followed by a month of continuos play because this game is just that fun.

The game starts you off in the provence of Stirland, one of the poorest areas in the Empire. Your adventuring band consists of a Grey Wizard, a Dwarf Ironbreaker, a Chaos Marauder, and a Wood Elf Waywatcher. Of course, everyone starts off at level 1 and you gain experience as you go along, with the first set of dungeons being fairly easy. Each provence has around nine towns in it, including the capital city. Each town has at least one main quest to complete as well as several other side quests surrounding it. Some of these side quests offer nothing more than gold and a chance to level your characters, while others offer an item of war gear for your adventurers at the end. You cannot travel between the towns freely to start, you must complete whatever side quest lies between you and the next settlement. 

Each town has a nice little intro scene like what you see above and then you are greeted by a blurb of text ranging from a paragraph to a few pages. This sets you up for whatever the main quest happens to be, but also provides some nice atmosphere and mood. It is all written like a story and really makes it feel like you are playing an RPG. I recommend taking the time to read all of the text presented to you throughout the game as it really is fun.

Each dungeon is generated randomly, so it will never be the same regardless of how many times you play through it. Some hallways and rooms will be free of enemies while others won't and sometimes the enemies will randomly pop up between game turns to ambush and harass you. The game is played in turns. Each turn your characters will have a set number of squares they can move, attacks they can do, or other actions to preform, such as magic or using items you've collected along the way. When you have encountered enemies the turns will switch between you, then the monsters, which you can speed up if you don't feel like watching all of their actions in realtime. 

In the earliest dungeons you will mostly encounter spiders, bats, and rats, but as you progress further more challenging enemies will start to appear. In Stirland this consists of orcs, goblins, river trolls, shamans and big bosses. At the end of each encounter, so when the room is clear, you will be given a few rewards which are also randomly generated.

Seriously, this game is addictive and you will find yourself sucked into hours of play time as you try and level up your character or attain that one item of powerful war gear at the end of the dungeon. 

In between each dungeon you must stop in at the nearest town before progressing to the next one. Here you can buy and sell items, level up your warriors for a price (in game money, not real money), pray at the temple for a specific boon or add new adventures to your party from the in game store. Just be careful because you may also get robbed or some other unfortunate event may befall you which will affect you for a dungeon.

This game has plenty of add ons as well. Sometimes these can be blatant cash grabs by the company making them, but not in this case. There are already two new regions you can purchase for $4.99 a piece. The first is Riekland, which features the Skaven and the second is Averland, which features Savage and Black Orcs. These really are fantastic and each new region is just as long as the original if not more so. They do get progressively harder though, so you may want to make sure you have at least a few leveled up characters before heading into them. There are also several new adventurers to add including a Troll Slayer, Bright Wizard, Warrior Priest, Ogre Irongut and more. Each of these guys clock in at $2.99 and are all unique enough that they add something new to the game. The best way to level any new characters up is to have them go with a few higher level guys and claim the killing blow after the enemies have been sufficiently weakened. Just make sure that you keep them alive until the end of the dungeon, you don't get any experience if you die. There are also several legendary weapons you can buy for $0.99 and new monster packs like Skeletons and Necromancers who will pop up and ambush you in the dungeons for $2.99.

This game really is tons of fun and from what I have been told, is pretty close to the original Warhammer Quest game in atmosphere. I lose myself playing this all the time and have to stop myself from buying all the add ons, because I really do want them all. This is one of the best Warhammer games I have played, right up there with Dawn of War and Space Marine. Clearly it is a very different type of game then those two, but is equally as good for what it is. You can pick it up on the app store for $4.99 and if you have the spare cash I highly recommend it. Also, Rodeo is known to have sales on the game and the add ons every now and then, so keep an eye out.

Final Score - 5/5 

Until next time,

Tyler M.

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